![]() What we have been able to implement in God of War Ragnarök would not be possible without the knowledge and guidance of our many partners. As a message from Santa Monica Studio reads, "Furthering accessibility in gaming is an industry-wide pursuit. ![]() This push for accessibility is in-line with other recent first-party PlayStation titles like The Last of Us Part 1 Remake, Marvel's Spider-Man Remastered and Horizon Forbidden West. There are also various ways to change the control scheme, the number and length of button presses, how to navigate the menus and more, all to let everyone explore the expansive world of Ragnarök. Under audio cues, gamers with a vision impairment can add an entirely new set of sound effects to the game, including spoken dialogue, to help them parse the action onscreen. Under visual aids, players can adjust settings like the size, contrast and color of text, icons and the HUD, or add a controller overlay to their screen. Some features include alternative controls, subtitles and captions, visual aids, navigation and traversal, audio cues and the HUD. RELATED: God of War Trailer Enlists Travolta, Stiller and LeBron to Promote Ragnarök God of War Makes Ragnarök Accessible to Everyone ![]()
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